Kingdoms of Serenitum

Over the year dozens, if not hundreds of groups have risen and fallen; empires, kingdoms, and more. Currently there are four major players on the world stage;

Angevin Union

 * Location: Southeast Serenitum
 * Capitol: Stronio
 * Leader: Trade King Belnozz Maemtor
 * Primary Denizens: Half-Orcs, Drow, Dragonborn, Tieflings
 * Crest: Horned Shield
 * Exports: Wool & Corn, Spirits & Beer, Ivory, Cloth & Dye

Angevin the Great was a legendary warrior. Her benevolence and generosity were only matched by her ferocity in battle. On her shoulders, the Angevin Empire was built and on her legacy has it survived for hundreds of years. With the rise of Trade King Belnozz Maemtor, the Angevin Empire has become the Angevin Union, an empire of trade and mercantilism. Gone are the days of fearsome warriors and armies, replaced by fearsome merchants and debtors. The people of the Angevin Union are best known for their determination, and while violence is largely looked down upon, do not think they are not dangerous. Money can buy much, including information from all over the world, there are few more informed than the influential individuals of the Angevin Union.

Given their history of imperialism, the races of Angevin Union get along surprisingly well. With an emphasis on fair trade and making gold, the knights who had previously enforced the laws of chivalry have expanded to enforce upright trade practices. Although trial by combat is still legal, its practice is no where near as common as it once was, with monetary compensation and punishment supplanting the violent ways of the past.

Nofriebar Federation

 * Location: Northeast Serenitum
 * Capitol: Aclafron
 * Leader: Rez the Silent
 * Primary Denizens: Half-Giants, Orcs, Dragonborn
 * Crest: Black Bull
 * Exports: Horses, Leather, and Artifacts

To call Nofriebar a "federation" is to ignore any definition of the word. The races of Nofriebar hold no love for one another, and racial tension is everywhere, each one finding a way to blame the others for the Subsidence, a large chunk of the land that fell beneath the water after unexplained circumstances. The simultaneous arrival of the Obscure Nation has forced the people of Nofreibar into uncomfortably close quarters.

The old values of order and balance have fallen away to greed and anxiety. The only tie that binds the people of Nofriebar now is their love and respect for the beast of the land and their ability to work with them to accomplish goals. All manner of beasts are used in Nofriebar for a variety of tasks, and no one works more closely with nature than the people of the Federation.

Uhith Dominion

 * Location: Central Serenitum
 * Capitol: Krearith
 * Leader: Archmage Thermo Uhith
 * Primary Denizens: Genasi, Dwarves, Dragonborn
 * Crest: Silver Drake
 * Exports: Magical Weaponry & Components, Cloth & Dye, Meat & Cheese, Alchemical Ingredients

The youngest of the kingdoms of Serenitum, Uhith rose recently following a brutal civil war. Years of suppression of magic by the ruling class of the Estax Empire led to a violent uprising and subsequent revolution. Arch Mage Aktuk Uhith led a campaign of power and strength as he proved that those in power had been woefully unprepared for the ensuing conflict. After his death, control of the former Estax Empire, now Uhith Dominion, fell to Archmage Thermo Uhith as the next powerful magic user in the ruling circle.

With the largest kingdom by size, the Uhith Dominion is fashioning itself as a beacon for magical freedom and meritocracy. Countless magical schools of every kind are popping up all over the kingdom, all trying to be the first to gain prominence. Under this rapid progress of magical knowledge has come an increased awareness of other planes and places beyond the physical understanding. With the end of the War has come a disdain for knights, nobles, and any reminders of the Estax Empire, with magical watchers hovering high above the land, on the lookout for any who would break the laws of the Dominion.

However, like was seen during the War, magic is not without its risks. The Broadcloud Wall was rapidly erected via magical means after the War to contain the unleashed magical forces that were opened in the small area of Broadcloud, a result of uncontrolled magic being unleashed in the heat of battle.

Kingdom of Ograx

 * Location: Western Serenitum
 * Capitol: Vririe
 * Leader: Safqwyn
 * Primary Denizens: Humans, Dwarves, Half-Evles
 * Crest: Crowned Hound
 * Exports: Honey & Herbs, Artifacts

The most traditional of all the other Kingdoms, Ograx is also the smallest in terms of usable land. Ograx is a kingdom of extremes, with the sweltering heat of the Frightening Fields the south, the frozen wastelands of the Narrow Tundra, the acrid volcanic islands of the Cinder Isles, and the humid swamps of the Turter Morass to the east. Only the calm forest of the Brightsard Thicket is fully suitable for civilzation, but that hasn't stopped the largely Human kingdom from trying to make the most out of all the land they have available.

Don't mistake the lack of land area or racial diversity for a lack of diversity though, as the different tribes of Humans are more diverse than most of the other kingdoms combined. With this diversity has come an openness for people who are different, and relationships between them. Lycanthrope and similar things, thought of as "afflictions" elsewhere, are not demonized as long as they are responsibly controlled.

Constantly feeling like the smaller sibling of the other kingdoms has pushed Ograx to formalize its military, with mandatory service for all citizens regardless of race or sex. This instills a strong sense of justice, duty, and liberty among its citizens. However, these senses don't make the people of Ograx immune from concerns, and with the Kingom's first Half-Elf leader in Safqwyn, whispers are starting to speak of a leadership too insistent on assimilating and "becoming one" and not enough on maintaining an amiable understanding of their differences.