Campaign Rules

General Rules

 * 1) GM and Player Expectations:  I want everyone to have fun.  GMs, New Players, Vet Players and everything in between.  The point of this is to have fun!  I personally expect that everyone also respects each other and their characters.
 * 2) Which System: D&D 5E
 * 3) Theme and Tone of game: Exploration, danger, adventure, and shenanigans!  The West Marches campaign style is all about player driven stories and exploration of the world, the DM prepares adventures based on where the players want to explore and interact with the world.  It’s on you guys to poke, prod and advance the story from “episode” to “episode”.
 * 4) Type of Setting: This campaign is set in a very general fantasy setting.  Knights, dragons, wizards and rogues.
 * 5) Pace of Leveling and Experience: Milestone-ish
 * 6) * Players level up as sessions are played.
 * 7) * Players start at level 2.
 * 8) * After 3 sessions are played, all players will advance to level 3. After 4 more sessions, all will advance to level 4, and so on.
 * 9) Magic Items: Magic items will be plentiful, but not all will be useful.
 * 10) Allowed Sourcebook Content: Standard is PHB, if you would like something else, just ask. However make sure you have the material purchased on dndbeyond for your character sheet. I have a lot of source material purchased on DnDBeyond, which is shared through the campaign, just let me know if there’s something else you’d like and we can discuss it.
 * 11) Tabletop: We will be using Roll20 for our virtual tabletop with grid, tokens and maps.
 * 12) Campaign length and expectations: I don’t have any expectations. We hope everyone has fun and we run the game for a long time, but putting expectations on this is unreasonable at this point.
 * 13) Lines and Veils:
 * 14) * Lines (Hard NO): Murder and Sexual Violence.
 * 15) * Veils (OK, but happening behind the scenes): Intimate Relations, Racism, Prejudice
 * 16) Sessions: Self Enclosed adventures, plan 3-5 hours of time per session with 3-6 players.
 * 17) Town: TOWN is ALWAYS safe.  There will be no danger or adventure in town.  We reserve the right to do interesting things on a very rare special occasion basis, but the rule pretty much always will be that town is your safe haven.
 * 18) Scheduling: Please try to give your DM’s a 3 days advance notice on scheduling.  In a pinch the MINIMUM required is 24 hours, but the more time you give us, the more time we have to prepare a better adventure for you.

Common House Rules
House Rules Stuff (subject to change and fluidity, game is meant to be fun for everyone! Talk with DMs about them as the game moves forward, this is just a jumping off point.)


 * Flanking: No flanking
 * Feats: Feats are an optional rule in the PHB.  We will use them, but min/max with care. If you’re going to do it then so will DMs.
 * Mounts: Any mount or pack animal you possess and bring adventuring is safe from combat, meaning they do not participate or get involved in combat.
 * Drinking/Using potions in combat: Drinking a potion in combat uses your BONUS ACTION, as opposed to your ACTION. Throwing a flask of poison, feeding someone ELSE a potion and other actions still require your ACTION.
 * Loot: All money made from sold loot must be split fairly among all party members in the quest. Players who take magic items may give up their share of gold to the others if they so choose. It is up to the players to divide loot, though a DM can be called if difficulties arise.
 * Ammo is not tracked, unless it is magical ammunition.
 * Passive Skills:  When a skill roll is called for, you may declare to the DM that you are using your skill passively. You can type !passive  to post your passive skill (!passive alone will show your passive perception).  The DM may still specifically ask for a roll.
 * Swapping Weapons: When moving to a spot at least half your movement away, you may both stow and draw weapons as free actions. Otherwise, RAW applies.
 * Help Actions: Characters require proficiency in the skill in order to help another character in that same skill.

Approved Content
All official D&D Content is approved. If it exists in a Sourcebook then its allowed.

Homebrewed content will be reserved for creation by the DM's.

No Unearthed Arcana content will be permitted.